>Firstly, a heartful thank you for gauges I missed for more than 5 years!
>During some experimenting yesterday, I saw that the y sizes especially of the MCU, FMS and the display control gauges seem to be significantly >bigger than the bitmaps themselves (approximately twice as much; >please correct me if I'm wrong). I installed the Lear template in FS9.
This is true, areas not drawn on are not included.
The MCU's drawning area is only about half the size of the bitmap.
This helps with performance by only including the gauge area actually being drawn on.
This leads to the undesired effect that when I stack these gauges when detached on a 2nd monitor, a thin line is drawn where the border of the bounding rectangle of a specific gauge is when the gauge refreshes, so that the lines go right through other gauges below it, leaving a nasty picture.
If the gauge size were exactly the bitmap size, I guess there'd be no problem. I don't know why the rectangle is drawn at all on my monitor. I know of some other gauges in the past that some design them to have bigger x and y sizes than the gauge bitmaps, and almost all of these gauges cause me problems (e.g. even the transparent part sometimes "overlaps" nearby gauges, thus obstructing parts of them).
Is there anything you can recommend me?
I really don't have a solution for you right now.
I didn't design it for use on a second monitor (nor did we do any testing on it as such) , its something I'd have to go back and test, and see how well it performs in that manner.
Just thinking off the top of my head, I would think it would require the changing of the coordinate system that is now based on a smaller GDI+ drawing area.
It would depend in part on how many customers really wanted this feature to be honest